This Checkers page keeps the important round information visible while the board stays clean: whose turn it is, which side you are playing, and the current difficulty. That matters because checkers improves through accurate reading, especially when forced captures start shaping the position.
Pieces move diagonally forward onto empty dark squares. When a jump is available, it must be taken. Reach the far edge with a regular piece and it becomes a king, which can move diagonally in both directions. You win by capturing all opposing pieces or leaving the opponent with no legal move.
Tap or click a piece to see its legal destinations. The most important habit is to check what forced jump your move might give the opponent on the next turn.